All 007 First Light Gadgets & Best Loadouts
Mission context
Q-Lab / gadget briefing
007 First Light mixes campaign routes, gadget problem-solving, safe codes, and mission blockers. This page keeps the quick answer tied to the in-game location so you can jump back into the route without losing context.
Gadgets are configured before a mission, and most draw on a shared power/battery resource — so pick a loadout that matches how you want to play. Here's every gadget and roughly when it unlocks.
Every gadget
| Gadget | What it does | Unlocks |
|---|---|---|
| Q-Lens | Tactical vision — see enemies, points of interest, and distractions through walls. | Early (Mission 2) |
| Q-Watch | Always equipped; hacks electronics to open doors, disable cameras, and create distractions. The gadget hub. | Early (Mission 2) |
| Dart Phone | Fires a toxin-laced dart to distract or sicken an enemy so you can slip past or pickpocket. | Mission 2 |
| Smoke Pod | Close-range smoke bomb for breaking line of sight and moving unseen. | Mission 3 |
| Shockwave Camera | Stuns and staggers enemies and damages body armor. | Mission 3 |
| Laser Strap | Disarms and briefly blinds enemies and cuts through locks and objects. | Mission 4 |
| Flash Mine | A placed charge that blinds and stuns anyone caught in the flash. | Mission 4 |
| Missile Pen | Fires explosive projectiles to destroy structures and take out enemies. | Mission 6 |
How to use the Q-Lens and Q-Watch
The Q-Lens is your scouting tool — tag enemies, objects, and distractions through walls before you move. The Q-Watch then acts on the world: hacking cameras, opening doors, and setting off distractions. Most other gadgets are triggered from it, so these two are the backbone of every loadout. They're also tied to several TacSim challenges.
Frequently asked questions
How many gadgets are in 007 First Light? +
What is the Q-Watch? +
What's the best gadget loadout? +
Sources checked 2026-05-29: GameRant — best gadgets loadout, Wikipedia — 007 First Light.